Can GTX 1650 Handle Multi-Instance Rise of Kingdoms on Emulator?

With the growing popularity of mobile strategy games like Rise of Kingdoms, many gamers and bot operators are turning to emulators to run multiple instances simultaneously. This raises a crucial question: can a low-end GPU like the GTX 1650 handle multi-instance gaming reliably, especially with resource-heavy titles?

To find out, we conducted real-world performance tests using a server equipped with an Intel Xeon E5-2667v3, GTX 1650, and 64GB of DDR4 RAM. Various Android emulators were tested, including LDPlayer, BlueStacks, and Mumu Player, running up to six simultaneous instances of Rise of Kingdoms.

Low-End GPU Gaming Server Configs

  • CPU: Intel Xeon E5-2667v3 (8 cores, 16 threads @ 3.2GHz)
  • GPU: NVIDIA GeForce GTX 1650 (4GB VRAM)
  • RAM: 64GB DDR4 ECC
  • OS: Windows 11(Free)
  • Emulators Used: LDPlayer, BlueStacks, Mumu Player
  • Game Tested: Rise of Kingdoms

Benchmark Results: Multi-Instance Emulator Game

Total Instances Emulator Mix CPU Usage Memory Usage GPU Usage Observed Performance
1 LDPlayer(1) 9% 11% 11% ✅ Very Smooth
2 LDPlayer(2) 24% 18% 16% ✅ Very Smooth
3 LDPlayer(3) 36% 19% 19% ✅ Smooth
4 LDPlayer(3), Mumu(1) 48% 22% 19% ✅ Smooth
5 LDPlayer(3), BlueStacks(1), Mumu(1) 52% 30% 20% ⚠️ Slight Lag
6 LDPlayer(4), BlueStacks(1), Mumu(1) 60% 34% 20% ⚠️ Slight Lag
7 LDPlayer(5), BlueStacks(1), Mumu(1) 73% 38% 22% ❌ Severe Lag, Black Screen

Video Record GTX1650 Server for Multi-Instance Emulator Gaming:

Analysis GTX 1650 Performance

CPU & Memory

The Xeon E5-2667v3 handled the multi-instance workload well up to about four or five instances. Beyond that, CPU usage began to exceed 60%, and memory usage rose toward 40%. This level of resource demand increases the risk of emulator lag, freezing, or even black screens — as observed at seven instances.

GPU

The GTX 1650 performs well with up to five instances, staying below 20% utilization. Interestingly, even as more emulator instances are added, GPU utilization remains stable at around 20%. This suggests that the bottleneck is not the GPU, but the CPU processor, especially when running five or more instances.

Recommendations When Multi-Instance Emulator Gaming

If you're planning to run more than 4–5 emulator instances, even on a powerful server, be aware that:

  • The overall system pressure increases sharply with each new instance.
  • Stability issues such as lag or black screens become much more likely.
  • Even if the GTX 1650 is not the bottleneck, CPU and RAM saturation can severely affect performance.
  • If you are using the BlueStacks emulator, please go to BlueStacks Settings → Preferences → Turn off all recommendations and ads. This can effectively reduce the occurrence of black screens.

Practical Suggestion:
If you need to host many instances of Rise of Kingdoms, consider distributing them across multiple mid-range servers rather than running all on one machine. This not only improves stability and responsiveness but also simplifies fault isolation and load balancing.

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Conclusion

The GTX 1650, paired with a powerful server-grade Xeon CPU and 64GB RAM, is capable of running up to 5 instances of Rise of Kingdoms with smooth to slightly laggy performance, depending on emulator mix.

✅ Ideal use-case: 1–4 instances (Very Smooth to Smooth)

⚠️ Acceptable use-case: 5–6 instances (Slight Lag)

❌ Not recommended: 7+ instances (Severe Lag, Black Screens)

For multi-instance gaming or automation on emulators, the GTX 1650 proves itself to be a viable low-end GPU option, especially when cost is a concern. However, for scaling beyond 5 instances, an upgrade to a higher-end CPU such as the Gold 6148 or Platinum 8160 is advisable.


Tags:

GTX 1650 performance, best low end gpu, Rise of Kingdoms emulator, Rise of Kingdoms BlueStacks, multi-instance gaming, low-end GPU emulator, GTX 1650 for emulator