Can GTX 1650 Handle Multi-Instance Rise of Kingdoms on Emulator?

With the growing popularity of mobile strategy games like Rise of Kingdoms, many gamers and bot operators are turning to emulators to run multiple instances simultaneously. This raises a crucial question: can a low-end GPU like the GTX 1650 handle multi-instance gaming reliably, especially with resource-heavy titles?

To find out, we conducted real-world performance tests using a server equipped with an Intel Xeon E5-2667v3, GTX 1650, and 64GB of DDR4 RAM. Various Android emulators were tested, including LDPlayer, BlueStacks, and Mumu Player, running up to six simultaneous instances of Rise of Kingdoms.

Low-End GPU Gaming Server Configs

  • CPU: Intel Xeon E5-2667v3 (8 cores, 16 threads @ 3.2GHz)
  • GPU: NVIDIA GeForce GTX 1650 (4GB VRAM)
  • RAM: 64GB DDR4 ECC
  • OS: Windows 11(Free)
  • Emulators Used: LDPlayer, BlueStacks, Mumu Player
  • Game Tested: Rise of Kingdoms

Benchmark Results: Multi-Instance Emulator Game

Analysis GTX 1650 Performance

Recommendations When Multi-Instance Emulator Gaming

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Conclusion